![]() Hunting - Targeting - Bug Slayer - Plant Slayer - Beast Slayer - Paralyze Immunity - Aerial Slayer - Aquatic Slayer - Bow Lore - Dragon Slayer - Undead Slayer - Demon Slayer - Hawkeye - Precision - Multiburst Time Magic Time Magic Lv.1 - M.Attack 10% Up - Slow Parry - Time Magic Lv.2 - Time Slip - Time Magic Lv.3 - Stop Immunity - Time Magic Lv.4 - Save TM MP - Time Magic Lv.5 - Slow World - Time Magic Lv.6 - M.Attack 30% Up - Hasten World Sword Magic - Sword Magic Lv.1 - Sword Magic Lv.2 - Firewall - Sword Magic Lv.3 - Auto-Aspir Blade - Magic Armor - Sword Magic Lv.4 - Memento - Sword Magic Lv.5 - Anti-Magic - Sword Magic Amp - Sword Magic Lv.6 - M.Def Specialize - Phantom Weapon Thievery - Steal - Abate Wind - Speed 10% Up - Life Thief - Speed 20% Up - Mug - Raid - Dagger Lore - Godspeed Strike - Master Thief - Rob Blind - Shake Down - Speed 30% Up - Burgle and BuffĬommerce - Pay to Play - Salesman - White Knight - Pharmacy - Hedge Risk - Takeover - BP Drink - Speculate - More Money - Millionaire - Big Pharma - Full Leverage - Low Leverage - Payoff White Magic - White Magic Lv.1 - M.Defense 10% Up - White Magic Lv.2 - Staff Lore - Self-Healing - White Magic Lv.3 - Abate Water - Angelic Ward - White Magic Lv.4 - M.Defense 30% Up - White Magic Lv.5 - Epic Group-Cast - White Magic Lv.6 - Conservation of Lifeīlack Magic - Black Magic Lv.1 - Rod Lore - Black Magic Lv.2 - Abate Fire - Damage Dispersion - Silence Immunity - Black Magic Lv.3 - Black Resonance - Black Magic Lv.4 - M.Attack 20% Up - Black Magic Lv.5 - Pierce M.Defense - Black Magic Lv.6 - Group-Cast AllĬhivalry - Stomp - Two-Handed - P.Defense 10% Up - Ironclad - Protect Ally - Shield Strike - Shield Lore - Vengeance - Sword Lore - Full Cover - Dual Shields - P.Defense 30% Up - Chivalrous Spirit - Super Charge Martial Arts - Strong Strike - Knuckle Lore - Inner Alchemy - HP 10% Up - Invigorate - Hidden Dragon - Qigong Wave - Blind Immunity - P.Attack 10% Up - HP 20% Up - Pressure Point - HP 30% Up - Phoenix Flight - Natural Talent Miscellany - Late Bloomer - Examine - Treat - Divining Rod - Dungeon Master - Mislead - Prayer - MP 10% Up - Endure - Poison Immunity - JP Up - Flee - Lure Enemy - Stand Ground - Mimic Note that this will not work on certain enemies, such as bosses. Has a 50% chance to deal damage equal to three-fourths of maximum HP to one target. state.ĭeal damage equal to 3/4 max HP to one target. Note that this attack is not affected by reflect.Įnable one ally to automatically recover from a K.O. Unleash four powerful non-elemental attacks that randomly target enemies. Unleash 4 non-elemental attacks on random targets. Raise one target's number of attacks by 50% for four turns. Raise number of attacks for one target for 4 turns. Has a 75% chance to place the target in the stop state. Prevent one target from moving for several turns. Major earth damage (group-casting allowed).ĭeal major earth damage to one target. Raises all allies' speed by 50% for four turns. Raise all allies' evasion by 50% for four turns. Note that this attack is not affected by reflect. Unleash a non-elemental attack up to four times on one target. Random non-elemental damage to one target. Has a 50% chance to deal damage equal to half of maximum HP to one target. Raise one target's evasion by 50% for four turns.ĭeal damage equal to 1/2 max HP to one target. Lower all target's speed by 25% for four turns. Raise one target's speed by 50% for four turns. Note that this is not affected by reflect and will not work in certain battles or areas. This spell can be group-cast.Įscape from dungeons and battles. ![]() Medium earth damage (group-casting allowed).ĭeal medium earth damage to one target. Lower the speed of one target by 25% for four turns. Restore 3% of HP to one target at the end of each turn. Minor earth damage (group-casting allowed).ĭeal minor earth damage to one target.
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